What is this?- StarMade is a voxel-based space flight shooter. Ships are made up of thousands or millions of tiny blocks, ranging between regular hull or other functional system blocks.
- Explore: Explore space generated in real time around you
- Design: design you own ship or space station.
- Customize: create customized weapons, harvesting elements, shields and docking stations for your ship. Combine elements to groups to make your modules even more powerful.
- Multiplayer: full multi player: share control of your ship or design a ship together
- Destroy: destroy your enemies with your powerful weapons or just infiltrate an enemy ship. There already is a big arsenal of destructive modules: Missiles (normal, heat seeking and target chasing), Lasers, and Explosive modules that detonate on impact
- Salvage: salvage the ships of your fallen enemies to gain credits
- Physics: fully integrated modern physics engine for real box-on-box collisions
- Stealth: use radar jamming and cloaking modules for a surprise attack.
- Multiplatform: runs on windows, mac and linux
- Share: save, import & export your own ships as blueprints. You can upload your blueprints to any multi player server
- AI: fight your own creations alone or in coop mode
- Tutorial: interactive tutorial to learn the basics
- Game options are fully customizable. Don't like space friction? Disable it!
Current INCOMING FEATURES
FTL(Warpgates, Jump drive)Server ListBuild templates (think duplicator saved dupes)Redone Universe generationDirectional ThrustChanges to how ship mass is treatedFaction system revamp, including territory systemTrading- Crew
- Procedurally Generated NPC Factions
- Fauna
- Sound
- Soundtrack
MUH SPACE ENGINEERSComparing the two is inane at best. As far as construction goes, Starmade is lego designer kit to Space Engineer's Duplo. As far as technical goes (i.e. block functionality/complexity) Space Engineers comes out on top. I refuse to compare graphics because they're not even in the same field. You don't compare Minecraft to Crysis, do you?
Weapons are made up of four separate systems. Each weapon system (with the exception of one) can be linked to another weapon system as a "slave". This slave system lends a specific characteristic to the weapon system. Furthermore, a tertiary effect module can also be linked to the master weapon.
The current systems (and their effects) are as follows.
- Cannons - shoot standard projectiles, penetrates armor. Functionally identical to AMCs. Special effect as slave is ROF buff, damage nerf.
- Beam - solid laser beam of death, tears up ship systems. Special effect as slave is range buff, projectile speed buff.
- Missile - Standard version is a dumbfire missile. Adding slaves adds further functionality. Special effect as slave is shotgun effect with slight damage nerf.
- Damage pulsar - AoE close range damage bubble. Special effect as slave is HUGE damage buff, HUGE ROF nerf.
Effect modules can increase the effectiveness of weapons in several different ways. Current in game effects are as follows:
- Pierce - distributes damage to multiple blocks on a single entity
- Punchthrough - conserves extra damage to continue through and possibly hit multiple targets.
- Explosive - doubles hull damage and lends slight explosive effect.
- Ion - doubles shield damage, reduces hull damage.
- Push/pull - replaces damage values with actual kinetic force. Can theoretically be used to tow/stop ships.
- EMP - Subtracts the amount of power used to fire the weapon from the power supply of the targetted ship.
Also you can link a light/crystal to your master module computer to change the color of the projectile/beam/missile.
screnshuts
Looking for people to play with?
Join the Formiden Colonial Mandate on TAW.net! Speak to dessler for fast-tracking through the recruitment process.
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