Author Topic: Cube Command (New Direction! Page 16)  (Read 30896 times)

Here's some better concept art of the mechanic.
« Last Edit: August 13, 2014, 12:22:14 AM by JJJMan4 »


I was gonna give the mechanic a welder's mask originally, perhaps during repairs or as an option he'll have it flip on/off.

I also might change the heavy to look maybe "one man army" "rambo" type of guys, but we'll see, I wanna stick with the theme here.

Also for the Firebug I was thinking this shirtless guy with a gasmask, i kinda want to give him a "PTSD" "I've seen some things" vibe.

I got an idea for a class...

-looks at first post-
"1. No custom class ideas, im sorry but it got out of hand in the old topic"

DAMMIT! And I wanted a Spec-ops char just like solid snake >:c (With the box hiding and all)

Curses! Another chance for a solid snake-like player foiled!


« Last Edit: August 13, 2014, 12:55:38 PM by MTrRxx »

Make the Rocket man.

Or a pilot.

Make the Rocket man.

Or a pilot.
Speaking of rockets I may just change the Demo class to use a rocket launcher instead like the old mod, lot more variety there.

Here's yet another concept. I have been holding on to this design for some time. I wanted to make him carry a bundle of dynamite but couldn't get it to work, so I made him salute. I just noticed how much he looks like Sylvester Stallone from the Expendables.


I'll make some more of these if you enjoy them.

Me likey very much.

If you could do more designs, even just black and white sketches I'd be more than happy, anyone can add to this with art btw, it will help me get this done faster.

Buildings aswell would be nice to draw up.


Are you gonna do a scout?
We already have one in form as the Sharpshooter, I'll probably rename him Recon now.

Oh and speaking of Recon and stuff theres something about Radar Stations and Radio Towers me and Alph were talking about  while back.

Update for mechanic man.


More concepts! I personally like coloring them, feels like it adds to the tone.



Possible stats(?) (You can choose any of them or none or even modify them, these are simply ideas and I advise against choosing them all since it may make it too weak/OP)
+ Fast setup
+ Faster reload speed
+ More accuracy
+ Faster firing speed
- Flammable (Fire = crits)
- Slow to get in/out
- Limited view (Pray there isn't someone behind tea-bagging you before they go for the kill)
- No movement
* Advised for use far from the battle




So I finished the Mechanic now, i added a tool chest to his backpack so he feels alot more mechanic like, however no renders just yet, I'm revealing something with him aswell ;)



Now for work on the Grenadier, speaking of which I think he'll be given the option of either a grenade launcher or rocket launcher, both have their pros and cons obviously so roughly maybe it might be like this:

Nade Lancher:

Pros:
- Multiple Rounds (4 Grenades)
- Projectiles bounce off walls (good for dug in players)
- Devastating on player impact (High damage or instant kill?)
- Fires faster than a rocket launcher

Cons:
- Small blast radius
- Slightly less powerful
- Very long reload time
- Projectiles arc and fly slower
- Reduced range

Rocket Launcher:

Pros:
- Long Range
- Very fast travel speed
- Very high output damage
- Larger blast radius
- Fast reload

Cons:
- One round per shot
- Must be reloaded after each shot
- Vulnerable while reloading
- Very bad in CQB scenarios
- Needs good aim to be used effectivley.



tl;dr

Nade launchers are for people who like to harass and assault things head on while rocket launchers are for those who can dish out massive damage with a single shot, I'd say rockets are more of a defensive thing in this mod.
« Last Edit: August 15, 2014, 09:22:15 PM by Frostbyte »

Can you add a Pistol(Ideas: MP412, Colt Single Action Army(Or, "the Peacemaker"),Mp443