been playing too much heroes of the storm and path of exile
abathur is the best hero
Anyway, I'm going to bump this so that I can have some accountability to not drop the project again. Here are the things I'm working on getting implemented:
Tribes: There will be two tribes at a time, and after some victory condition triggering an apocalypse, one tribe will be declared the victor, the world will fall apart, and the server will restart with two randomly-selected tribes. As development continues, more tribes will be added, but to make things simple I'm only going to create two tribes to start with. The following are the tribes that I have created:
- Malka: The blood cult. They gain religious favor by sacrificing blood to their god, Shessim, or killing enemy tribesmen with sanguite weapons. Their god grants them a 10% damage bonus with sanguite weapons and can allow them to transform themselves into or summon a mighty blood titan. Other tribes fear their ability to regenerate themselves by drinking the blood of their foes.
- Prelkan: The flesh cult. They gain religious favor by sacrificing flesh to their god, an entity they call the Fabric. Their strange god grants them massively increased natural regeneration and the ability to summon the horrors that inhabit the flesh biomes. It is said that they feast upon the flesh of their foes before a battle to make themselves more bloodthirsty.
- Kazezi: The lightweavers. Their god, Naramata, granted them the sacred art of crafting synthetic metals from light. As such, they have perfected this art to a greater degree than have the other tribes, making their synthetic metal equipment 10% more effective. It is by crafting these synthetic metals and by killing enemy tribesmen with arms created from these metals that they offer tribute to their god.
- Faeborn: The inhabitants of the forests. They worship the faeries, dryads, and other woodland spirits. They have mastered the art of building and crafting with wood, and can even find faerie dust hiding in the nooks and crannies of trees where those of other tribes would not think to look. The faeries grant them magics that make them incredibly elusive.
- Sarti: The inhabitants of the deserts. They worship the shadowy darkin, a race of malicious shapeshifters. The Sarti offer tribute to their overlords by wreaking death and destruction upon enemy tribes. In exchange, the darkin have taught the Sarti how to use daggers with increased effectiveness and even the secrets of nigh-invisibility.
- Eristia: The inhabitants of the deeps. They worship kobolds and other earth spirits. They have perfected the art of crafting surtra, and consider their work with it tribute to their gods. The underground fortresses of the Eristia are legendary for the difficulty involved in finding them, and rumors say that Eristians use illusory magic to conceal the locations of their homes.
- Munaa: The fire cult. They worship the giants, the fiery inhabitants of mountainous and volcanic regions, and believe obsidian to be a sacred element. They offer tribute to their gods by mining obsidian and killing their foes with obsidian weapons. The Munaa are feared for their potent fire magic and command of the giants.
- Mediir: The bone cult. They worship Rimuto, lord of bones and the dead. By crafting and killing their foes with calcite, they honor Rimuto. The Mediiri sometimes even use weapons made from the very bones of their foes. Their god grants them significantly stronger bone and calcite equipment, as well as the ability to summon the undead.
An as-yet-unanswered question: how does a tribe win the war?
In addressing player concerns about the usability of the slash commands to manipulate their inventories, I have been working on a menu that requires no client-sided add-ons. It utilizes the brick movement commands to create what is, at least in my experience, a very natural-feeling menu. It works so well that I'm shocked that it's not been done before, to my knowledge.
And of course, enemies.