alright so this feels incredibly rushed
- maps poorly thought out
- maps feel incredibly rushed, poorly tested
How so? Could you care to explain better? Now that I think about it I guess I could have added some arrows or signs to simplify the direction of the track.
- 3rd person camera focuses on the car. we get it. you can car well.
I don't see a problem with it, but yeah I guess I could raise it a little bit
- music is poorly synced with race events
That is a problem that can cause with a server with lot's of players or with the connection.
- using BrickGroup.deleteAll(); instead of chainkilling everything to prevent hanging (people think they crash, they don't)
- no time to allow for ghosting/choosing kart
I'll contact Alphadin about this.
- 3rd party addon needed to customize kart
Can't do anything about that.
- forget all to 3rd person cameras on anti-grav maps
I recommend to use 1st person in anti-gravity maps
- no documentation on maximum player count (it's 20, for the record 16?, kinda low imo)
Ok I added a note under the download link
- Dragon Waters takes so long to load it's ridiculous
I'll contact Cowboy Dude about this.
the loving bedroom map is just loving 'hey guys NOSTALGIA HAAHHAA' seriously it's just painful
I can even loving get out of the map it's pathetic
Then don't, simple as that, you can explore the tracks if you don't go with the checkpoint route.
TO ALL WHO SAY THIS WAS RUSHED:
Maybe you should've stopped bugging him about it and waited.
Pretty much, I was expecting some negative feedback but not that much, we'll try and take a look at most of the issues here, so please be patient and we will update the gamemode if you guys actually stay calm and help us with what we have to fix and find ways to fix those issues, that would be way more appreciated, we'll find a way to improve the plane track, we'll try to come up with ways to improve the checkpoints and other issues, anyone who knows some coding or anything that could help please contact me via PM.
Also yes I completely agree about removing the cars colliding into each other, but the thing is that we have no idea how that works, if anyone knows a way please, contact us.