Poll

How should they be punished..?

LIGHTNING BOLT
2 (50%)
HELLFIRE
1 (25%)
ICE METEOR
0 (0%)
ARROW RAIN
1 (25%)

Total Members Voted: 11

Author Topic: Tank Busters 2! Probably where you destroy tanks. (AIR RAID!)  (Read 25256 times)

You do realize i'm just going to ignore suicidal actions right?
... and run at a tank?
edit: revive roll tho
« Last Edit: March 11, 2017, 09:45:41 AM by SubDaWoofer »

... and run at a tank?

Now you're just grasping for straws. We've been coming to the tanks close-up and punching them, or just using ranged weapons for many, many pages.



Player Actions

NotBomberguy
4

You tell the crew of the megatank that so many guns must be compensating for something. Your statement damages their self-esteem, causing 80 damage (somehow).

JamesH
Arming crusaders

You order a pair of energy swords from an interstellar cargo company. Your shipment will arrive in two turns.

Rabbot32
Landed tails

You ask the grim reaper for a favor. To leave hell. He tells you to forget off. Guess you're still stuck down here.

TableSalt
Landed heads

You ask the grim reaper for a favor. To leave hell. He agrees and lets you leave hell, while Rabbot32 rages in the distance at TableSalt getting to leave but not him.

Redconer
6(5+1)

You prepare an electro-magnetic pulse. shinyarceus4 assists, charging the pulse to maximum power. The resulting blast completely disables the enemy tank for this turn. Somehow redconer cuts himself too.

DELL
5

You climb into the main barrel of the tank and proceed to shank the crew. You are able to inflict 95 damage before they force you back out the barrel.

CRITAWAKETS
Loading Data into Memory

You start loading specific data into memory for future use. This will take three turns.

SubDaWoofer
Landed heads

You break the laws of reality to return to the overworld. You have been revived!

Twix
Finishes Tank

You finish construction of the heavy tank! Heavy Tank is added to allies. [Manual]


Ally Actions


Bastion
2

Bastion's turret jams. Causing 1 point of internal damage.

Jack the Crusader
5

Jack charges the tank. Inflicting 75 damage.

Frederick the Crusader
5

Frederick charges the tank. Inflicting 75 damage.


Mega Tank
Holy hell. This tank is complete with 2 miniguns, 2 5x rocket launchers, and an 80mm cannon. What, overkill?
Intel suggests this is a weaker model of it. Either way, prepare for an ass kicking.
Machine guns attack every 2 turns, dealing 1 damage to 2 people.
Rockets fire every 3 turns, dealing 2 damage to 2 people and 1 damage to 2 others.
Cannon fires every 4 turns, instakilling a target.
HP: 1000/1000 Armor: 425/750

The tanks attacks have been delayed by 1 turn due to EMP. Now is a good time to be aggressive.


Player List
Twix: 3/3
TableSalt: 3/3
Redconer: 2/3
ZeUberMedic: machine gunned down
Space1255: 3/3
Rabbot32: be safe around guns, kids
SubDaWoofer: 3/3
cromartini: Bad coincidence. Lethal explosion.
CRITAWAKETS: 3/3
NotBomberGuy: 3/3
MicroEDGE: 2/3
DELL: Ran at a commando in a straight line. You fill in the rest.
shinyarceus4: 1/3

Ally List

Autonomous
Bastion: 7/8
Jack the Crusader: 3/3
Frederick the Crusader: 3/3

Manual
Heavy Tank: 5/5


Processes
Energy Sword Shipment: Arrives in two turns.
Loading Data to Memory: Completes in three turns.

get into the heavy tank

Coat the tank with arrows from the Phantasm.


Attempt to use my powers of being dead to haunt the tank. Spooooookyyyy...
Revive roll.


throw a Krak grenade at the tank

bump, marios is gonna update

With just 6 actions?... Well, okay.

Once I'm done with this presentation I gotta make... Sometime hopefully tomorrow...
« Last Edit: March 15, 2017, 07:11:49 PM by Marios »

*Whistling*
Charging attacks is fun.

Melt the tank down with thermite.