Now you just pay 100$ to Valve and your game gets put on Steam iirc
That would be a welcome change from the voting process they had before; 100$ is not bad.
Btw, if y'all are open, I could really use help with up-voting the progress updates I post on Imgur. It would help promote the game to even more people, and helps with the trolls who go around down-voting posts and lowering the reputation of developers.
Update:The new brick texture management scripts are basically done! Instead of working on brick destruction and physics, I decided to focus more on core-functionality, which will help in the long run. This is useful for:
- Making creation and importation of custom bricks much easier
- Allowing for near-unlimited textures for bricks and the addition of prints
- Simplifying texture orientation when rotating bricks (to make the brick grid more believable)
- and a variety of other reasons
I'm still trying to figure out how to orientate textures relative to the stationary grid when bricks are rotated. I did get this working for ghost bricks, but it's much more complicated for bricks that are already planted.
Graphics have been given an update - textures are sharper and have more vibrance:
The floor grid generation script has been completely rewritten. Even though it's still infinite and looks exactly the same, it's much more efficient, faster and less resource intensive. Instead of using multiple objects, it works within a single object, loads instantly per frame, has dramatically increased the overall fps (to about 40-60+ when walking on the grid as a player, and about 40-170+ when flying in free cam mode) and allows the grid to be expanded even further. Eventually, it'll work for all players on the server.