Author Topic: Dwarf Fortress  (Read 68362 times)

My current project, Siegetorch, has 50 dwarves, which was what I got to in just about a year of playtime.  Three immigrant waves in the first year and a half or so.

I am working on making a massive Microcline wall, I already have a drawbridge and a moat that is 4 or 5 levels of open space and then magma at the bottom.

I am still working on a way to access the magma for industrial use, and I have barely managed to breach the brook, which I did in an emergency alcohol crCIA to stop my dwarves from dying of thirst.  I now have an insanely deep well, and if a dwarf somehow survives the fall he can get out.

I enjoy the map because literally everything has to come across the same land bridge, past the same cliff, through the same wide area bordered by cliffs(this valley is where I was getting my wood until I realised that there were no more trees), and finally up to my wall/towers/drawbridge/moat.

My fortress got somewhat overpopulated with pets, so I dropped a puppy into my magma garbage incinerator.

Life is good.

A kobold thief was unfortunate enough to stumble upon our fortress, I quickly drafted a swordsdwarf who proceeded to tear him limb by limb. Let this be a warning to all who dare steal from Fortress Hammerflag!

My fortress got somewhat overpopulated with pets, so I dropped a puppy into my magma garbage incinerator.

Life is good.
Build a cage and squeeze all your screaming animals in it.

Then dump cage into lava.

(minus dogs since you can train them into bloodthirsty monsters)

Rejoice! Hammerflag has been blessed with another wave of migrants! Our population has jumped from 15 to 37! And half of that is peasants!

All of the the peasants and other useless things(milker, clothier, etc.) will be immediately put on farming duty. We did get a few useful things, like 4 jewelers, a metalsmith, an armorsmith, a mason-stone detailer, a hunter and a trapper.

To keep up with the food demands I will need additional farming, and to keep up with housing demands I'm going to need to mine out many more homes.

Any suggestions on what to do to keep my fortress in line with so many more people running around? I'm thinking of turning my swordsdwarf into a sheriff and having a few metal cages produced for jails.

Build a temporary Barracks with whatever amount of beds you'll need to keep your dwarves from sleeping on the floors.

Then mine out some nice 3x3 or 3x2 rooms, build doors and beds, and you're set.

I highly recommend building doors because dwarves love their tiny tight places <3

My farmers keep letting everything rot rather than harvesting it so I disabled 60% of my plot land and ordered all dwarves to harvest.

I also lost a legendary miner and a brewer along with two others in a goblin attack that I underestimated when I let them through the gates.

It would have been nice if everyone hadn't been running outside to do stuff while there were three golbins still alive, even though the goblins has decided to be peaceful.

Speaking of goblins, I gave one of my legendary miners a perfect obsidian sword, drafted him, and jesus forget.



Not seen are a couple other goblins that flew off screen into god knows where. The body parts scattered about flew off of them as they were airborn.

Oh gawd, I've been swamped with migrants again, bringing my total up to 49. This time I got more useful people however.

Finaly getting into this game.


But how do you place Cabinets, Chairs, Tables etc..

The just lets you place Doors, beds and ya thats it...


i want to fill my room with other stuff!

b t  = table
b c  = throne/chair
b h  = chest/coffer/other containers
b f   = cabinet


Please don't let magma monsters spawn in any magma tile.  I want that single grate I installed to protect everything!

If you've produced them at a mason's shop already, you need to scroll down the list(use +/-/*// on keypad)

Aswell as deleting stockpiles???


Edit:


Im kinda confused... should i be building everything underground... even my workplaces because i have my carpenter shop up above?

Its probably a good idea to move your stuff underground once you get situated, food wont rot as quickly and dwarves prefer underground environments.


Towers are pretty impressive if you can pull them off though.