Author Topic: Bot Events (v1.1)  (Read 19132 times)

You're stupid. You can't do that anyway so why should you be able to do it with events?Easy fix.
>:(
Oh, SORRY.
ಠ_ಠ

Sorry, stupid question. To give you the right console, I just start the server with the AI's enabled? There's nothing I can do right now, anyway, I'm on my iTouch.
I'll post the console tomorrow, if you answer this for me.



[500] onBotSpawn - Bot - InstantRespawn = instant crash

Might want to look into that.


Tested, This is a problem Lol

I changed the attackRadius box to set how long the bot keeps the trigger down.
Oh, i didn't tried those..
But, thanks.
Also, am i right that they cant kill zombies?

Can't you make a svn for updates? Its more easy to use.

setBotTeam.

Possible?
Unless you mean a version compatible with Team Deathmatch, that's already included.
Can't you make a svn for updates? Its more easy to use.
A what?
Also, am i right that they cant kill zombies?
I don't know about Rotondo's zombies, but these can kill zombies from my zombie mod.
Tested, This is a problem Lol
The version awaiting approval on RTB has this fixed.

When I playing with these bot events and Rot's shark, Blockland suddenly closed on me.
THANK YOU SO MUCH FOR YOUR IN-DEPTH BUG REPORT THAT IS SO PRECISE I CAN FIX THE PROBLEM WITHOUT A SHADOW OF A DOUBT AS TO WHAT THE PROBLEM ACTUALLY IS.

THANK YOU SO MUCH FOR YOUR IN-DEPTH BUG REPORT THAT IS SO PRECISE I CAN FIX THE PROBLEM WITHOUT A SHADOW OF A DOUBT AS TO WHAT THE PROBLEM ACTUALLY IS.
Reminds me of:

Quote from: Badspot
How about posting a link or clicking "report post to moderator" instead of sending me on a damn scavenger hunt?


YOUR WELCOME!!!111! :cookieMonster:  :cookieMonster:

No really,
I had the events
(0)onbottouch>bot>setplayerscale>.2
(100)onbottouch>self>setcollision[nocheck]
(0)onbotspawn>self>setcollision[check]
This was event for the shark

and the standard bot touch event was for flinging it into the water with the shark.

That doesn't fling the bot in the water...all it does is makes it turn small...and makes the brick de-collisionized.


YOUR WELCOME!!!111! :cookieMonster:  :cookieMonster:

No really,
I had the events
(0)onbottouch>bot>setplayerscale>.2
(100)onbottouch>self>setcollision[nocheck]
(0)onbotspawn>self>setcollision[check]
This was event for the shark

and the standard bot touch event was for flinging it into the water with the shark.

Don't event if your IQ is less then 50...

I meant was that the shark was in the water and I spawned another bot to make it fling into the water.

(during a minigame)

You know what, just forget about it.

What is it?

Here is my answer now just:


What is it?

Here is my answer now just:


Get out if all you're going to do is spam.

I still don't understand exactly what you were trying to pull with the shark but I'll do some testing with those hideous AI edits.

Really nice, I've always wanted this or so