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Development / Re: 2015/01/13 - Blockland r1956
« on: January 16, 2015, 05:31:35 PM »
Nicely done!
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I never knew what I was doing back then
It's painfully obvious and you're condescending for having given it
I can't stop thinking about it.
Trailers are not about copying things, they're about being effective
Advice is about telling people something helpful, not something completely intuitive
Cars are not for eating dinner, they're for moving from one place to another
Are you a half-assed brown townyst like me, where you sometimes just say bullstuff that sounds vaguely like it might be helpful or insightful so you can feel like you contributed in some way, when it would have been equally effective to shout SKY'S BLUE, DUMBASS?
Final word,
if the trailer will:
be more tightly edited,
get its point across effectively in a shorter time,
keep more of its audience seeing a greater amount of what there is to show,
be easier for someone with goals beyond "please existing players" to create,
it's gonna be shorter.
Trust me, it won't just be a duplicate of the old one with shadows added and 43 seconds chopped off the end.
What corner of your ass did you pull this piece of advice from?
<pictures>
Also watch the trailer.
I don't see any 3D Animation...
Nope.
I don't really see the point. Most games which have a walk control have it keybound to a button held for as long as you press it for, and so there's no real reason why it needs to be any different.