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Messages - jackrobbman

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211
Thanks Kniaz. Your a cool dude....dudete.

212
Interesting and thanks.....so uh...hehe...the chance percentage events are in the bot events? So which event is it? I'm kinda noobish with the bot events. I wish I could add player events to the new bot mod but I don't have the know how. : (

213
How do you do the whole percentage chance thing with the bots? Does it involve VCE?

214
Add-Ons / Re: Output Event - set2DCamera
« on: July 09, 2013, 08:35:13 PM »
.....HOLY CRAP! FOR REAL!?

215
Add-Ons / Re: Action Melee
« on: June 09, 2013, 07:49:21 PM »
You sir....are one of the best modders on blockland. I mean that from my twisted, cold, black heart.

216
Add-Ons / Re: Vignette Health
« on: June 04, 2013, 08:50:30 AM »
I personally like it. I'm not bothered by the fact that it isn't able to blend with other vignettes. I really don't understand why this isn't getting more attention. I care about add-ons like these. Not some stupid useless colorset mod. There's enough of those, and since there's so many they've made, there's really no longer a need for them. Just sayin'. But yeah, this add-on rocks.

217
Suggestions & Requests / Re: Bot Team events (slayer)
« on: May 28, 2013, 08:43:19 PM »
Ya know Greek2me, you're alright. Thanks for listening to us.

218
Suggestions & Requests / Re: Bot/Hole bot events
« on: May 27, 2013, 07:19:04 PM »
Transferred to it? how do you mean? Do you mean the add-ons that they're starting to make for it or do you actually mean that we can go to the bot events folder and do some programmy stuff to combine them?

219
Suggestions & Requests / Bot/Hole bot events
« on: May 27, 2013, 02:59:11 PM »
Both mods have things that make them awesome and unique, but when I need both to complete a story or a fps campaign (something people don't do NEARLY enough with this game) i can't just switch and keep everything. Sure bot events is more specific and stuff but when bots start attacking, they forget ANY movement you've commanded them to do! The reason being that marking the boolean true for 'BotAttackTeam" (or something) already marks out their movement and defies any movement you assign them to do.
What makes bot events better than hole bots is it's flexibility, which enables the bots to be used with any event other than the ones assigned by the creator. There are also the combat specific events like Onbotkill-victim,OnbotKilled - killer, and OnbotDamage - victim. There's even a corpse event! All of that is missing from bot holes and it's difficult to do anything cool and unique without them.

What makes bot holes better is the fact that bots are WAY smarter when attacking. They can open doors, windows, and will strafe away from bullets while shooting with improved accuracy. It's extremely fun on its own and I can even get a bot to follow me without stopping to attack an enemy without returning. The variety for the team events are also fun and simple to fiddle around with. (not saying bot events isn't simple, cause it is) The problem with it is that I can't apply other events to hole bots other than the ones programmed (or whatever) with it. That really saps the fun a little and I'd be extremely happy if that could be brought back. And  I ASSURE you that many others would be happy too. For instance, i can't get a bot to play a sound or detect another bots physical contact, or use the relative velocity event and etc! It could be SO much better although it's already good! Perhaps a combination could help? Or add-on events like the new damage and edit Apperance events? I'm no programmer and only half-arsed a beginners java class two years ago in highschool. I've no idea how difficult it is, but if the two creators could talk a bit and combine their events, it would be awesome for everyone. Or not. I dunno. Doing that may make it crash servers or something. Just a hunch I got. But they're freakin' geniuses. They can work around it!  >: )

So yeah. That's my request. The suggestion & request description said I'd get nothing for this, but why not try?

Oh yeah, just a warning: I'm extremely stupid. I don't understand program specific talk or terms used by the awesome geeks around here. I've been playing the game since 2006, but I don't study it. I just play it. I paid 25 bucks for it, so i try to have fun with it. For my family, that isn't pocket change. That's, "You better play it or I'll whip you skinless!" money.

220
Help / Blocklan LAUNCHER will not work
« on: May 23, 2013, 12:11:58 AM »
I've tried reinstalling, uninstalling it, reinstalling it, but it doesn't change a thing. I looked up the cause and have two ideas.
"voodoo 2 display device not detected" on the launcher text file.....the hell is that?
Windows told me it's an appcrash. What should I do? I remember changing the resolution during a game and it crashed. I started up again and changed the resolution on the main menu. Before I could get to the add-ons screen, Blockland.exe crashed AGAIN. After that, Blockland Launcher stopped working forever. It won't even show the loading screen in the launcher. Just black and thats it. It really pisses me off since this computer is cool and I can't play it anywhere else without lag city.  I just got done with a brilliant success save in a tf2 map. I know I still have the save, but it's too big on bots to work anywhere else. Please, help me. I'm gonna try restarting my computer now.

221
Help / Re: Shader only goes low
« on: May 19, 2013, 02:03:27 PM »
Oh. Interseting. Thanks.

222
Help / Re: Shader only goes low
« on: May 12, 2013, 08:06:29 PM »
thank you dude.....dudete....

223
Help / Re: Shader only goes low
« on: May 12, 2013, 03:31:38 PM »
Thanks! I guess I'll leave it alone. That still doesn't explain why tf2 runs faster despite the huge quality difference and the screen resolution. That really irks me. Also, why are higher shading options un-selectable in the options menu? Was that programmed (ugh) into the update for "slow" computers like mine?

224
Help / Shader only goes low
« on: May 12, 2013, 03:00:19 PM »
I'm a simple minded guy, and I know people have been talking about shaders FOREVER but my problem is starting to seriously get to me. I play tf2 in a higher resolution than blockland and a it only lags alot when there are special effects all around me. (Medics) I have two questions: why does blockland only allow me to run my shaders on low with higher choices faded out and un-selectable and why does blockland lag when I put my shaders on low when there isn't anything on the map? I don't even get shadows. I get shinier  objects and floors. Thats it. Why does tf2 lag less? Blockland just has blocks and it lags more! that really pisses me off. That's like having an amoeba knock out mike tyson. My graphics card is an ATI Radeon. Got this laptop in 2008. Can someone that doesn't speak code help me out? Please?

Please don't say anything about macs. I don't have one. If my graphics card can't handle it, please just say that. A simple diction always benefits everyone. There's nothing it can't explain. Talk to me like i'm 1 if you like. I don't even care.

225
Development / Re: 2012/08/10 - Bugs
« on: August 10, 2012, 04:32:44 PM »
Yeah, um...my blockland has stopped working entirely. This doesn't seem to be happening to anyone else though. It literally says, "Blockland.exe has stopped working" before Blockland.exe even gets to the menu screen. I can't play it anymore. Not ranting. I'm doing exactly what I was ordered. Addressing any known bugs. This is the only one I've ever had since I bought Blockland in 2005. I'm pretty sure this problem can be fixed easily, but I'm just not smart enough to figure. I'm no programmer.

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