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Messages - Zloff

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46
Off Topic / Re: Investing types & Crypto Discussion $$$
« on: January 01, 2018, 06:45:47 PM »


who else made bank off that eth spike tho

47
Off Topic / Re: Investing types & Crypto Discussion $$$
« on: December 31, 2017, 01:14:23 PM »
bought bitcoin yesterday morning at 12.5k, already seeing good returns, my only regret is not buying a few hundred's worth more

48
Games / Re: FALLOUT Thread 2.0 - Nope, blow the whole town up.
« on: December 31, 2017, 09:22:00 AM »
https://www.nexusmods.com/fallout4/mods/5021
improves, at least

back at over 200 mods, no crashes. cell loads cause an annoying stutter tho but i'll get over it

49
Games / Re: FALLOUT Thread 2.0 - Nope, blow the whole town up.
« on: December 28, 2017, 05:06:49 PM »
i bought fallout 4
give me mods that make this game good

Natural + atmospheric commonwealth

a list of mods I posted a while back:

wtf this is from 2015 lol

50
Add-Ons / Re: Blockombat Re-Release v1.0
« on: December 28, 2017, 04:35:30 PM »
reserved

51
Add-Ons / Blockombat Re-Release v1.0
« on: December 28, 2017, 04:35:04 PM »
 
 
UPDATED! Blockombat - A Try At Classic RE-RELEASE v1.0
(BKT:ATAC)

- - -

At this point I'm going to call it just "Blockombat" (BKT)





Finally^, here is an overhaul/update to the original BKT:ATAC weapon packs, which was a branch-off of the original Blockombat meant to compliment T+T and Frog's Weaponry. All of these weapons are re-balanced or in some cases changed in performance entirely, with some weapons being renamed and 2 all-new* weapons added, all compressed into one .zip instead of a series of them. The focus of these guns is fast-paced, mid-range fighting-- that said, they may kill quicker or be "OP" compared to Frog's or T+T's guns, as I haven't tested them side-by-side with these packs**. The balancing overall should be seen as a work-in-progress, as I haven't used these updated guns in large-scale DMs; feel free to send me a PM with any bugs, criticism on weapon balancing/handling, etc. My testing wasn't mega-thorough


Original RTB file pages for pics/reference

BKT - ATAC
BKT - Combat
BKT - Enforce
BKT - Rebel


Changes over original packs

- Removed aiming-down-sights; re-balanced/changed performance for every gun to accommodate this change, including caliber changes and new names for a few guns
- Stole ammo models from H&K 2.0 alpha but it's kinda ok because I was a part of that dev team anyways lol
- New gun [Auto Sniper]: Semi-auto .338, 3-round mag, 2-hit-kill bodyshot, 1hk headshot. Model is based off a WA2000
- New gun [Easy Pete]: .44 mag revolver, 3hk body, 2hk head, same hit effect as snipers, cool reload, yes the name is a fo:nv reference i just didn't want another generic-named revolver
- Snipers and shotguns now have a muzzle blast that does 30 damage and sends people flying back
- Snipers and LMGs are now painfully inaccurate while moving but very accurate otherwise
- Snipers have a big hit effect like the .270 snipers in T+T and it pushes people back
- Shotguns have more spread but also more pellets per shot
- LMG capacities are now higher
- The [Makeshift Pistol] is now the [Pistol Carbine] and works as an odd-duck sniper sidearm that fires low-powered (5.7x28) but high-speed projectiles w/ a 30-round mag
- Pistol fire/reload animations aren't sucky anymore and they hold more rounds
- The [Combat Bullpup] is now a 3-round burst
- The [Modern Battle Rifle] is now a 2-round burst and holds 20 rounds
- The [PDR] is now the [PDW Rifle]. It still behaves like an SMG and fires 5.56 with a 20-round mag
- The [Combat Sniper] is still the best on-the-move sniper, to an extent. I wanted to keep some moving accuracy for trickshots lol


Other unmentioned features

- Limited ammo and reloading. RTB prefs for starting-ammo by caliber
- Snipers have very fast bullets; no raycasts or tracers (might add tracers)
- Moving negatively affects accuracy on all guns except pistols, SMGs, and shotguns
- There's a "heat" function that lowers the accuracy the more you shoot, which encourages firing in bursts to let the guns cool down. Don't worry, reaching full cool down is super quick
- Headshot functionality: Pistols have a 2x multiplier, most others have a 1.5x multiplier. This can be toggled with RTB prefs for every gun except DMRs, Easy Pete, and snipers
- Muzzle flash lighting effects. This can be toggled with RTB prefs
- Ammo HUD. This can be toggled with RTB prefs
- Vehicle damage is lower than player damage for most guns and varies by caliber; pistols/shotguns/SMGs don't do much, rifles do a decent amount, snipers do almost full damage
- Recoil. Slight camera shake while firing guns; SMGs, shotguns, and snipers are viable forms of transportation if you're willing to use the ammo for it (the [Machine Pistol] especially)
- Shot hearing range. Snipers can be heard from far away, the [Covert DMR] can only be heard from nearby, all other guns can be heard from 2x the default gun's range






Frequently(?) Asked Questions

Do you have any pictures?
I don't have any for the 2 new guns rn, but check see the Original RTB file pages for pics/reference section above

Does this require any non-default add-ons?
No - it is meant to be a standalone pack - but it does share a few datablocks with T+T

Will you be adding more weapons?
See the below question's answer. Don't expect anything

Can you convert the complete original H&K pack to work like BKT, T+T, FW?
I've been thinking about it. I may just end up converting certain weapons if I get reasonable suggestions

What was the original Blockombat? Why wasn't that ever finished? Will you ever finish it?
A pack of guns, explosives, melee weapons, and equipment with a focus on realism. The ultimate goal was to have ADS, jamming, select fire, realistic reload types, weapon bashing, functional attachments, etc. No backups (I was the only one with the 3.0 files) + HDD failures; lack of free time and motivation. No

Can I use the scripts as templates for my own re-skins/weapon pack?
Yeah

Are traps gay?
Yeah

I don't like this pack? I don't like you
Ok


Credits

Zloff - Icons, scripting, packaging
Navaro - Sounds
H&K team - Models, sounds
T+T team - Magnum & shotgun effects


Enjoy & happy new years!!!!!!!!!!!!!!!





* they were originally broken easter eggs
** if someone could give me a link to all of frog's weapons that'd be cool. i want to at least have the prefs/ammo be compatible with that and T+T
^ i said i'd update these packs 4 months ago. it actually didn't take much time at all for me to throw all this together, but at the time i was going through issues with some friends and a lot of big life changes, so ya

52
Games / Re: Recommend me a game
« on: December 26, 2017, 10:53:09 AM »
witcher 3

53
Off Topic / Re: Worst injuries you guys have ever had?
« on: December 25, 2017, 06:52:38 PM »
i don't have a definitive "worst" injury as i tend to be pretty lucky when it comes to crashes, hits, etc. but here are a few noteworthy ones

summer 2017, slipped on sand on a giant yoga ball some friends and i buried on the beach trying to do a gainer a second time and fell onto my head. knocked me out for a few seconds and my gums were torn up bad - guess i bit them on the landing - i don't remember the 5 seconds leading up to the bail. obv got a minor concussion and my teeth hurt for a couple days

fall 2016, smashed my right knee against a concrete wall; the friction tore the skin off (looks pretty cool as a scar ngl). bled like hell and i had to stop it with leaves since nothing else was around at the time. walked 1 mile uphill in downtown gr to get to my friend's car where he had a medkit, got a lot of weird looks walking around all nonchalant with a big bleeding hole in my knee lol

fall 2013(?), worst hit i ever took in a fight was a tornado kick to the back of the neck, the guy's foot slid up around my ear and tore it at the base a bit. surprised i wasn't out after that

summer 2011, got flung 15ft off an atv and landed on a log back-first, knocked the wind out of me harder than ever in my life but surprisingly no broken bones

54
Off Topic / Re: what did you get for x mas
« on: December 25, 2017, 06:29:53 PM »

55
Games / Re: FALLOUT Thread 2.0 - Nope, blow the whole town up.
« on: December 24, 2017, 05:10:44 PM »
me every time i hear "whaT in the god damn"


56
Off Topic / Re: Hard Rock And Metal Megathread - Post Rock and Talk.
« on: December 23, 2017, 04:27:41 PM »
tool is the only good band mentioned in this thread

57
Off Topic / Re: Investing types & Crypto Discussion $$$
« on: December 22, 2017, 04:48:28 PM »
can't wait for ETH to hit rock bottom so i can buy more
^^^
although i think the ~530 this morning was the lowest it is going to get. i missed out on that.
even after the dip i've still got a +50% roi

58
Off Topic / Re: are traps truly gay?
« on: December 22, 2017, 04:46:32 PM »
traps are always gay

59
Off Topic / Re: slut
« on: December 19, 2017, 03:40:26 PM »
damn ma whats ur number

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