Holy cow Kingdaro*, you do not know what you are talking about.
* is fixed.And I do know what I am talking about.
I assume either one of three things:
You said: But all 3 of those things were false. It's like you did zero research on the game.
They were assumptions. I was waiting for somebody to come by to confirm them.Or prove them wrong, either one works.
That is not how assumptions work. It'd be like if I was assuming outrageous things about the moon, without doing any research whatsoever, and just waiting for an astronomer to correct me.
Well I'm so loving sorry I can't be so loving perfect like you.
Kingdaro, Terraria started in January 2011. It was easier to code because it was in C++ and not java lol. the 2D is a part of it too.
XNA/C#, not CPP.Coding language has nothing to do with development speed.
Aren't C# and C++ the same thing if not really similar to each other? Or am I thinking of C?
And I think it would affect development speed in the long run if you would have more things to type in.
They are two different coding languages.
How different?
//Hello World in C#class HelloWorld{ static void Main() { System.Console.WriteLine("Hello, World!"); }}
// Hello World in C++ (pre-ISO)#include <iostream.h>main(){ cout << "Hello World!" << endl; return 0;}