Author Topic: Terraria - 2D Minecraft More focused on RPG/Action, surprise 1.3 :^)  (Read 1318364 times)

Holy cow kingdara, you do not know what you are talking about.

Edit: Oh, and this looks great. Hopefully it will have updates and such.
« Last Edit: May 03, 2011, 04:03:03 PM by Bloody Mary »

Holy cow Kingdaro*, you do not know what you are talking about.
* is fixed.

And I do know what I am talking about.

* is fixed.

And I do know what I am talking about.
No, you really don't. You said:
I assume either one of three things:
But all 3 of those things were false. It's like you did zero research on the game.

You said: But all 3 of those things were false. It's like you did zero research on the game.
They were assumptions. I was waiting for somebody to come by to confirm them.

Or prove them wrong, either one works.

They were assumptions. I was waiting for somebody to come by to confirm them.

Or prove them wrong, either one works.
That is not how assumptions work. It'd be like if I was assuming outrageous things about the moon, without doing any research whatsoever, and just waiting for an astronomer to correct me. 

That is not how assumptions work. It'd be like if I was assuming outrageous things about the moon, without doing any research whatsoever, and just waiting for an astronomer to correct me. 
Well I'm so loving sorry I can't be so loving perfect like you.

Well I'm so loving sorry I can't be so loving perfect like you.
It's okay. Lots of people feel the same way.

Someone should ask Blue if he's going to guest on the Yogscast LP. It would be nice if he gave them some tips.

Kingdaro, Terraria started in January 2011. It was easier to code because it was in C++ and not java lol. the 2D is a part of it too.
XNA/C#, not CPP.
Coding language has nothing to do with development speed.

XNA/C#, not CPP.
Coding language has nothing to do with development speed.
Aren't C# and C++ the same thing if not really similar to each other? Or am I thinking of C?

And I think it would affect development speed in the long run if you would have more things to type in.

Aren't C# and C++ the same thing if not really similar to each other? Or am I thinking of C?
They are two different coding languages.
And I think it would affect development speed in the long run if you would have more things to type in.
No, it depends on how competent the coder is. Actually, it depends on plenty of things. But not what language something is coded in.

They are two different coding languages.
How different?

How different?

C#


Code: [Select]
//Hello World in C#
class HelloWorld
{
    static void Main()
    {
        System.Console.WriteLine("Hello, World!");
    }
}

C++


Code: [Select]
// Hello World in C++ (pre-ISO)

#include <iostream.h>

main()
{
    cout << "Hello World!" << endl;
    return 0;
}
« Last Edit: May 03, 2011, 08:19:43 PM by Dropshock »


>Show it to friends
>Friends see that you pick up/place blocks and craft things
>"OH ITS JUST ANOTHER MINECRAFT KNOCKOFF"
>Explain all sorts of new items, boss fights, various monsters, different engine, all that stuff
>"IT'S STILL MINECRAFT"