Will the terrain generator eventually be formatted for the modular terrain?
Or is it possible that it could be done in the future?
Yes, I've already figured out how to implement Modular Terrain. For now, it will probably only work with full-scaled terrain, unless I can figure out how to make it work with other height-scales.
I love modter bricks, they look so good and they work very well with vehicles. They are fun to use. Good job Ghost.
Thank you :)
Detail brick placement has been added! Now Tree bricks, plants, etc. can be generated pseudo-randomly on the terrain, specific to a certain biome. You will be able to choose any bricks you want to be generated, the biome they will be generated in, the frequency and the colors of the bricks. The script automatically sets the correct Z-Axis position of the bricks before planting them. There is still a glitch I need to fix where surrounding bricks don't plant. Otherwise, I just need to finish ModTer generation, infinite variation and the GUI, then I'm done.