Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2824720 times)

New Update
Quote
Added taunts to the items that can be uploaded to the Steam Workshop
Added new "Taunt" and "Halloween" tags to the Steam Workshop
Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
Added tournament medals for the ETF2L and RETF2 EE22
Client/server performance improvements
Improved client memory usage by updating weapons to only be loaded on demand
Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
Fixed a server crash caused by using the "map" command in the console while the server is running
Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
Re-enabled HTML MOTD support for Mac OS X and Linux clients
Extended the server's "status" command to display edict usage and player/bot counts
status output also includes basic class stats...not fully implemented yet
Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
Fixed bad LODs for The Angel of Death coat for the Medic
Fixed push triggers applying push values twice when lag compensation is being done
Fixed a Hammer crash related to changing entity types for an existing entity
Fixed Strange flamethrowers not getting kill credit for deflected projectiles
Fixed mini-crit and taunt-invite icons being orphaned in the world
Fixed the Festive Force-a-Nature using the wrong taunt animation
Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
Fixed Mann vs. Machine bots floating in the air when they die from an explosion
Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
Fixed the Short Circuit creating its firing effects when being deployed
Fixed Mini-Sentry collision hull being scaled smaller than it should be
The Frying Pan can now accept Kills While Explosive Jumping strange parts
Updated the equip_region for the Mining Light and Lord roosterswain's Novelty Mutton Chops and Pipe
Updated the materials for the Apparition's Aspect and made it paintable
Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
Updated the localization files
Updated pl_cactuscanyon
Completed permanent removal of previous stage 2 from the map
Removed the rollback hill in stage 2, and adjusted neighboring u-turn
Adjusted the right-hand spawn exit for Blu in stage 2
Reworked Sniper window above underpass in stage 2
Adjusted spawn times in stage 2
Added flatcars to the train in stage 2
Blu side path from cart spawn to underpass is now a drop-down in stage 2
Widened a doorway along the cart-path in stage 2
Updated rd_asteroid
Removed spawn advantage for attackers that die in the enemy base
Moved health and ammo above the front door stairs further into the base
Increased bot count. Summed total health and points in each section remains the same.
Power core pickups now give health and ammo to the collector
Removed small health kit above cave exit
Added medium ammo kit in the caves near the medium health kit


H'ween hype train

First H'ween item on workshop hype
« Last Edit: September 10, 2014, 06:10:26 PM by Landmineman4000² »



I want to see a finished version of Scream Bloody Fortress for this year's event


Volvo pls

First H'ween item on workshop hype
-snip-
Now how would that not be added to the game?

If I stop being lazy I might work on a halloween set for scoot:
The Ferguson Terrorist:
An armsel striker reskin of the scattergun
An exaggerated glock pistol reskin
A baton
Riot contol helmet
Oppressive Opticals (sunglasses)
Bullet proof vest


thanks for the mining helmet misc change tf2 now i can combine it with my favorite hat

unusual prices will go up for the Mining Light, dammit
« Last Edit: September 11, 2014, 06:18:05 AM by Choi »



Well that's real loving nice
Was playing MvM, crash once i get to the final round
Can't start up in time so i gotta join a new team.
Crash when we win the final round.
Now i'm deleting a bunch of games i never play anymore so it hopefully won't crash as often

is it just tf2 crashing or is the entire computer crashing? I know on my other computer if i play MVM my video card overheats, making me have to restart the computer.

does your entire computer crash when TF2 crashes?