Author Topic: The Forgettable Dungeon: Early Access Release  (Read 408096 times)

Using a scroll when within a fountain's use range activates the scroll first and ignores the fountain, even though it shows the fountain's prompt text.

http://i.imgur.com/n8lqhwQ.gifv (I had an enchant scroll for reference)
That makes sense

Maybe only allow it in-between level swaps

or just have a 2 second timeout between switching avatars, and have the avatar sent on switch?

Yeah, both are pretty good ideas.

I'll figure out something eventually.

That might be it. My computer is slow for reasons that I don't entirely comprehend at the moment.

I mean regardless I probably shouldn't allow that to happen, but it's hard to test against.

I think I should be able to leave the transition tiles there always instead of having to generate them each level, this should hopefully prevent that.

Using a scroll when within a fountain's use range activates the scroll first and ignores the fountain, even though it shows the fountain's prompt text.

http://i.imgur.com/n8lqhwQ.gifv (I had an enchant scroll for reference)

also what happened to shopkeep's room? It seems to have the default dungeon layout



Wrote that down, not sure if the fountain should take priority or the scroll. But it needs to not give you a confusing misdirecting message like that.

The dungeons are batched now, there's actually two batches one that is the main dungeon and one that is the transition tiles.

What this means is that each batch can only have one texture applied to it.

The shopkeeper can no longer have his own dungeon tile set but I can add his slightly different walls and floors to the main texture.

----

Thanks for all the feedback guys.

Double toast because mod abuse, and I finally have a new gif to show:



High quality: http://i.imgur.com/WI4rEWF.gifv

With the way things are going woods theme looks like it's going to be the second stage since a lot of the enemies are a bit more basic than the ice theme.

...Which would be fine normally except now it's going to almost mirror spelunkys level progression, which kinda freaks me out a bit.

Edit: Also reflecting projectiles is new, you can now reflect projectiles with a charge attack.

Edit: Also reflecting projectiles is new, you can now reflect projectiles with a charge attack.
god bless
the best kind of gameplay


More super important gameplay features, talking animations:


Something about that animation looks familiar, but i just can't place the square index finger on my floating hand made of squares on it

Something about that animation looks familiar

I think you're mistaken, bro

I love how it replicates it exactly

it's a lot more vertical looking than the one I'm familiar with

i recall there's some issue with chat annoyingly not appearing or staying visible - i don't think you fixed it

next time i play i'll pinpoint the issue and report it here.

^
isnt that a client bug?

Something about that animation looks familiar
Blockland. It's Blockland.

Blockland. It's Blockland.
but i just can't place the square index finger on my floating hand made of squares on it
he knows