Okay, let me tell you how the hunger/thirst/radiation system works:
•Every second, your hunger and thirst decreases. You can use food/water items to increase it.
•Once your thirst or hunger is under 20, you start to lose health every second.
•If it goes to 0, you die, and respawn with 20 hunger and thirst. This gives you an opportunity to get food/water.
•It basically works like City RPG. If you die of hunger, you are given 1 tick worth of food when you respawn.
•If you go into a radioactive zone, your amount of rads is increased by an amount.
•Every second, depending on the number of rads you have, you lose some health.
•You can cure, or take away, rads by getting anti-radiation kits. Rads also slowly wear off over time.
•If you die of radiation, you spawn with 80 rads. It's similar to the H/T system.
More hunger and thirst points are better. Less rads is better.
As Xeidious requested, I will also make a food can item (+35 hunger), an army MRE ration (+80 hunger), a water bottle (+35 thirst), an army water ration (+80 thirst), an anti-radiation kit (-50 rads).
And how would Chernoblock be complete without a bottle of vodka (+35 hunger, +35 thirst, -30 rads)?
I will also make events for adding and reducing hunger, thirst, and radiation.