Here's an idea: one with even more varied controls, where left click does horizontal attacks and right click does lunging attacks.
- Swing (LClick): Fast, doesn't do much damage or knockback unless you string it together in a combo.
- Stab (RClick): A lot more aiming is involved, and it's slower, but it does more damage and a LOT of knockback.
- Spin (Hold LClick): You spin in a circle, attacking everyone around you with significant knockback, but it takes forever.
- Slash (Hold RClick): Jump at your opponent with a vertical strike and deal a lot of damage, but it takes aiming and time.
I, personally can't do any of this.
With the stab; aiming is involved anyways since it's not possible to make a WeaponImage have a collision box of it's own. They all fire projectiles.
Unless if we somehow had collision detection for the swords; this wouldn't be possible in a flawless way either. The only option would be to use an explosion, but if 'self damage' was turned on in a minigame, then you would blow yourself up with the explosion.
This seems more possible, but again; I'm no scripter.
All of them? Really?
We can't be talking about my models, right?
Not all of your models are included in the next pack.
The Warhammer, the WarAxe (battle axe).
Club, and the 2-handed mace (I scaled down the mace to be 1 handed).
Some of the other models I will include in 'skin' packs, like some of the swords and hammers. The more ridiculous models will be saved for something else entirely.