Dwarf Fortress

Author Topic: Dwarf Fortress  (Read 64406 times)

I carved out more rock making my entrence and main hall (before I started carving out any other rooms) in my last fortress then whats showed in that screen.

Also, fyi, your miners will dig trenches preventing them from getting to the ones surrounded by trenchs and rocks.  What you need to do is carve out the hole room, then go back and do trenches one at a time.

Also FYI if you look closely I did it correctly.

It's a tomb, not a palace.  As it is I need to find out how I will get my successor to collapse the bridges after I am laid to rest.

Nope, the are two on the bottom right that won't get dug.

Just one, and it got dug anyways, and if it hadn't I would need to build what, one floor?


My new fortress is smack in the middle of 6 loving biomes.

In case you might be wondering what that might mean, visible precious treasures I've seen so far on the map: Copper, Tetrahedrite, Gold, Hematite (iron), Magnetite (more iron :P), Platinum, Aluminum.

Hell yeah.

There's also a magma vent somewhere underground (it was visible on the map, now I just need to find it)
No obsidian found as of yet though, so that's a bugger. There's no chasm either, or wildlife apparently. Apart from the lack of obsidian It's like a deserted paradise.

Any rivers or anything?

If you have running water and your discovered magma pipe, you could always create obsidian by filling a single level area with magma, running water on it, then mining it, rinse and repeat.

Any rivers or anything?

If you have running water and your discovered magma pipe, you could always create obsidian by filling a single level area with magma, running water on it, then mining it, rinse and repeat.

Yup, I've got a brook at the bottom of the mountain, so easy water source.

Also I'm in a migrating elephant zone apparently, since a couple elephants suddenly appeared and starting hanging around the brook. They make some pretty good target practice.

Just make sure they don't destroy your fortress.


Hmm apparently AutoHotKey doesn't work for me for some reason, I think it's because my tileset replaced < and > as the z-axis changing keys with / and * on the numpad. Mineshaft script doesn't work for stuff and some other script I found with a bunch of tehloop lines doesn't work at all.

Here's what the mineshaft script looks like

Code: [Select]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; mineshaft.ahk   ;
; this is a ahk script to place exploratory mine shafts.  ;
; press d and place the cursor   ;
; in the top left corner of the area to be explored   ;
; then use ctrl+s to run   ;
;   ;
; NOTE:   ;
; change variables x, y and depth to suit your conditions ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

x = 2 ;number of shafts to be placed in the x and y axis
y = 2
depth = 14 ;depth of each shaft (number of levels to be explored below current level)

^s::
loop %x%{
loop %y%{
Send j ;place initial down stair
Send {Enter}
Send {Enter}
Send i
Send +. ;down(one level)
Loop % depth-1{ ;place up-down stairs in the middle
Send {Enter}
Send {Enter}
Send +. ;down (one level)
}
Send u ;finish with up stair
Send {Enter}
Send {Enter}
loop %depth%{ ;return to initial depth
Send +,
}
Send {down}
Send {down}
Send {down}
}
loop %y%{
Send {up}
Send {up}
Send {up}
}
Send {right}
Send {right}
Send {right}
}
return

The " Send +. " and " Send +, " lines are the culprits, now I just need to figure out how to replace them with the right keystrokes.

Edit: I found it, I need to replace +. with NumpadMult and +, with NumpadDiv

Edit 2: Oh god what have I done. Well that didn't work, and now the entire map is full of stuff. This could take a bit to clean up
« Last Edit: July 04, 2008, 12:28:51 AM by Muffinmix »

Fortress thread has been bumped, as this thread should live on.

Now for content,

I have start a new fortress, the fortress seems to be going fine, except no loving immagrants seem to come, I've already gotten three traders already, when will those nitwits come?!

Second year unless you are SPECTACULAR like me.

Second year unless you are SPECTACULAR like me.

I'll go check the year when I get back on Dwarf fortress, my land is verywater, traders can't even get their wagons i, think that might effect anything, or might it be wealth, would that determain it?

Edit: Also for open floor debate, Should we add the thread to the wiki's thread links?
« Last Edit: July 11, 2008, 10:40:09 PM by XD! »