wait since ozmar was able to edit the mutalid mesh without rerigging it (im assuming you didn't) does that mean we can do the same with m.dts?
So this just happened: I imported the default player model into Blender, moved one of the vertices of the head and exported it again.Note: I'm sitting down and holding a printer. It looks just fine.The exported model works just fine with the default DSQ animation files.
What does the tree look like in Blender?
Hm, I did something like this:I created armatures, and then I deleted the bones, it seems to work pretty good-snip-
When I import and then export directly from the dts file, it works just fine. However, I made my own model and now it doesn't work.
If you're going to start making a new model after importing something, press Ctrl+N or delete the text block first.
so i came up with this idea that could revolutionize the way we make Add-onsbasically now that port made the dsq exporter, can we create custom dsq animations for players? like if I made a dsq of the player moving it's hand in front of their self and I put it inside the add-on, could I have it play a thread that's mounted with the add-on?