Author Topic: The SuperKart Gamemode  (Read 57652 times)

Maybe you should also put a way to distinguish who is first, second or third. Like colored names on players.

I also noticed that the plane track has no issues except the checkpoints or maybe the map being too tight, but I personally had no issues in driving the plane and finishing the track
Some people here probably don't know how to drive it (like LEANING the plane on the right/left instead of LOOKING at the right/left).
« Last Edit: January 01, 2016, 04:55:59 PM by MrLoL² »

One very good tip with the plane is to slow down when you take the curves and you will get a lot more control on the more difficult parts, don't go full speed or you will most likely to collide.
« Last Edit: January 01, 2016, 05:30:14 PM by Filipe »

ya this gamemode is nice
but i feel like the maps have taken steps back
like on the snow mountain map (Dunno the name sory), the slopes are too frequent and i keep bouncing which is annoying and the sail could have no collision? Dunno
Maps overall feel cramped and small in width
Im not going to say anything about the other issues like the checkpoint spawning when its been said already numerous times
All the gamemode needs is polish, i like it tho.
Speedkart didnt have this issue because the maps were simple and very wide

I have tried wide tracks in the past. The issue is that wide tracks are not very challenging. The ability to respawn in Superkart allows tracks to be more challenging, and thus enjoyable.



when is this future update



sorry for being so negative
I should've been more constructive in my brief feedback

I'm sorry if I come off as harsh, but dear god who made the jungle map!!
-Trees are a major pain in the ass.
-It's hard to get back into the air once you're stuck.
-It's hard to tell whether you're even going the right way if you're trying to get back into the air.
-Missing checkpoints is a major pain in the ass.
-The music, dear god!

we're never going home.......

Ladies and gentlemen, the berlin wall!


this is acceptable and pleasing gamemode if we arrange for many karts addition for big server

I'm sorry if I come off as harsh, but dear god who made the jungle map!!
-Trees are a major pain in the ass.
-It's hard to get back into the air once you're stuck.
-It's hard to tell whether you're even going the right way if you're trying to get back into the air.
-Missing checkpoints is a major pain in the ass.
-The music, dear god!

That would be me, sir. And practically all of these have been addressed before.

Difficulty: I designed it to be fun for myself, I'm sorry for your poor flying skills. To rectify this, I am currently designing an easier plane track themed after early 20th century air races.
Getting back into the air: This is a problem with the checkpoints currently, they were not designed for planes (soon to be fixed).
Hard to tell which direction you're going: I kind of forgot about this one while building it, as it's hard to get lost in your own map. Will be rectified soon. Maybe.
Missing checkpoints: Do you mean the lack of checkpoints on the lowest parts of the map? Fly, don't drive.
The music: I think it's good, sorry. Nor am I to blame for it.

You know, with all the people having difficulty flying, maybe I should write up a brief tutorial on how to fly properly.