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Messages - Lugnut

Pages: [1] 2 3 4 5 6 ... 879
1
Add-Ons / Re: [Event] Teleport All Players
« on: May 26, 2016, 12:56:25 AM »
you can make your code notably more efficient by storing clientGroup.getCount() into a variable, then referencing that variable
clientGroup.getCount() is extremely slow to execute, and while odds are no one will ever notice, it's always a good idea to think about how to make your code more efficient as you become a more proficient programmer.

2
Add-Ons / Re: [Brick] Boombox
« on: January 08, 2016, 02:52:30 PM »
Needs ability to be carried and placed like item
Needs a throwable item with instant kill by fire - named my new mix tape

3
Off Topic / Re: Steam is really loving up ????
« on: December 25, 2015, 03:39:43 PM »
don't use steam for the time being - because of the nature of the issue (caching affecting too many pages) odds are that every page you get that isnt actually your account means your account details are exposed to other people

you need to stop using the web browser portion of steam (including the bits in the steam client)

you probably don't need to unlink your cc info and stuff, but NOT USING THE WEB BROWSER PORTION SHOULD BE SUFFICIENT

4
General Discussion / Re: Chainsaw Pit Massacre
« on: November 28, 2015, 01:41:48 PM »
yes is good game plz join

5
Modification Help / Re: Pushable Third Person Camera
« on: October 17, 2015, 03:24:30 PM »
I've looked at the top down player. It's not really a script, more like a static camera position. I'm looking for a code or algorithm that allows the camera to orbit around a player object 360 degrees in a full sphere. Thanks for the advice though.
Right. It makes a static camera above you.

So now, you just make a static camera that moves to a different spot relative to the player.

6
Games / Re: INK - 2D splatoon-like puzzle game - $4.99
« on: October 03, 2015, 11:25:47 PM »
I wouldn't call it splatoon-like at all, considering it isn't a multiplayer shooter based around territorial control and the only thing in common between the two games is the ink theme, but it seems pretty neat.
yes

7
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: October 03, 2015, 01:53:33 PM »
how do i stop a b rush on dust ii with a scout and a p2k

when ur on the platform behind the front box and 5 people just start comin in and you and some usp saver are the only ones there
you don't

your objective is to hold them back as long as possible (calling that they're rushing as soon as you see them, not after you loving die) so your team can rotate as much as possible before the site is taken

grenades will work really well for this - a smoke planted near the mouth of tunnels should prevent them from seeing you before you see them so you can get a shot off, followed by a molitov to burn them a bit

at that point, go for body shots on as many as possible with the scout - if you hit one, move on to another so you can hit as many as possible, dealing around 70+ damage. that's like a two hit kill with any rifle with body shots, and a one hit headshot with effectively any weapon except a loving bizon. your team should be able to clutch it 3v5 if 3 of the 5 are lit for 70+.

8
Suggestions & Requests / Re: Need a loop of "Sweet dreams"
« on: October 02, 2015, 02:45:15 PM »
Which part? Give me a timeframe.

9
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: September 27, 2015, 01:36:30 AM »
i never knew there could be so much of a gap between points
seriously, you got like 120 and someone else got 8
points barely mean jack stuff

10
for weapons? probably not

thing is, Port just made this https://github.com/portify/BlocklandLua
pretty sure it requires impractical things and you couldn't really use it effectively if you wanted anyone to use your mod/weapon

11
Ok, so thinking this through. Would it be viable to send plain text containing the reason and reporter's name to a php script which will be authenticated to an external smtp server to send the e-mail?
yes

12
Modification Help / Re: Is there a way to log forum profiles? [Solved]
« on: September 15, 2015, 02:51:00 AM »
Protip: use this list
http://forum.blockland.us/index.php?action=mlist;sort=posts;start=%num
go from 0 to 16110, extract the profile links from those pages
http://forum.blockland.us/index.php?action=mlist;sort=posts;start=16110

those are the only ones you really need to download, as it isn't extremely likely that someone would have tied a blid to an account with zero posts
possible. almost positively happened. but isn't very likely. furthermore, if they've made posts since after blid's became mandatory for posting, then they /have/ to have a blid to post... so the bulk of these people will probably have blids attached to their posts

16110 queries isn't nearly as bad as 145883.

also, if you do go to the trouble of getting all these profiles downloaded, please post the database somewhere in a zip file so other modders can use it

13
Modification Help / Re: SUPERHOT
« on: September 08, 2015, 03:30:02 PM »
looks like a very cleverly done mod, 195936478

but is it multiplayer?

14
General Discussion / Re: Blocklanders and their current/future careers
« on: September 04, 2015, 12:36:32 AM »
i want to be a game designer
by game designer i mean coder, i can't do art for stuff
but i'm 15 and that's a long way off so i don't really have a clue

edit: looking at the thread i realize that a lot of people are a lot older than i thought they were
https://www.youtube.com/user/ExtraCreditz
unless you mean straight up programming games

15
General Discussion / Re: Blocklanders and their current/future careers
« on: September 03, 2015, 11:32:30 PM »
networking solutions
what is this precisely

sounds like a specific certification or something

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