Only let the player go a certain distance/through a certain amount of rooms?
Yeah I was thinking something like that, or having the player slowly bleeding out.
True...what about progression like in Runescape, skills that level up upon use?
(Use a sword for a while and naturally your player will be stronger than someone that had a bow and switched to a sword)
Currently I'm mimicking the way the original rogue handles this. Basically you level up your weapon through scrolls or other special circumstances.
If you want to see how the original game worked check out these links,
http://www.rots.net/rogue/rogue.html ,
http://www.the-spoiler.com/ADVENTURE/Computer.systems/rogue.2.html Also I'm pretty sure rogue is abandonware so if you guys wanted to check it out it's out there. Though it requires dosbox.
Will other people be able to see your skin?
Yeah.
Like Blockland will there be lan parties for demo users and sharing one key for one house? (IP Address or how ever you call it)
I enjoy the way the blockland demo works, especially in a lan party where you only need to have your copy be authenticated.
It's definitely something I want to do, but I'm unsure at this time as the demo is still far off.
In regards to the one key per house, I'm currently considering using user accounts instead of keys. As I feel that gives you more of a sense of personal ownership, possibly preventing situations where people get their keys stolen.
To answer the question though, yeah sharing the user account across multiple pcs in the same house will be fine.
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In other news I recently found a bug that was causing all monsters do do 30% less damage than they should have been, and this existed since the alpha.
