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Suggestions & Requests / Suggestion to bring back terrain and interiors with concept screens
« on: November 25, 2022, 02:11:21 AM »
Hey all,
This is gonna be the best effort to suggest and to convince why the terrain and interiors should be brought back into Blockland again. Maybe its just better to get rid of the shadows and shaders and to introduce an anti aliasing option with water reflection. The Torque Game Engine terrain still looks outstanding with the anti aliasing and it could make Blockland up to date with other Indie games out there again, but in its own unique shape and form like Minecraft is. I really call out for a 'Great Reset' update for Blockland to roll back the shadows and shaders, and roll out an update (terrain and interiors, anti aliasing and water reflection) that will keep Blockland up and running for the decade to come. This simple features will explode the retail sales and keep people addicting again to Blockland, in a positive way speaking.
This features would not only make the terrain and interiors standout much better but bricks too! So even brick creations will look outstanding. If the suggestion above wont blow you away, wait until you see the differences in the pictures below. The newly introduced features WILL make Blockland look better and it will motivate people to make new, more realistic maps. Can you imagine an oil rig on an ocean map and let your fantasy go wild with building a brick boat next to it? Or having a team deathmatch on a terrain map where you can see the players much better in the distance instead of looking at a 10 pixel shadow block?
However, there is still a Golden Era waiting in the future for Blockland and its up to Badspot to make the choice.
Terrain differences when water reflection and anti aliasing is introduced
![](https://i.postimg.cc/hvgj2mnq/Blockland-00623.png)
![](https://i.postimg.cc/nrHF4tKF/Blockland-00624.png)
![](https://i.postimg.cc/HnBp3P3Q/Blockland-00625.png)
![](https://i.postimg.cc/kGDZ31qN/screenshot-019-00000.png)
![](https://i.postimg.cc/RCbyQBLg/screenshot-019-00001.png)
![](https://i.postimg.cc/gj1nv2DC/slopes.jpg)
![](https://i.postimg.cc/PqnYg21g/screenshot-020-00001.png)
![](https://i.postimg.cc/kgbWYkRN/screenshot-020-00000.png)
Interior differences when anti aliasing is introduced - The aggressive pixel line is smoothed out and interiors look much better and more realistic, and it depends on the interior drawing skills of the person
![](https://i.postimg.cc/59QCP5M8/Kasteellaan-C.png)
![](https://i.postimg.cc/15xNbg92/Kasteellaan-D.png)
![](https://i.postimg.cc/ZKrymTnR/Kasteellaan-E.png)
![](https://i.postimg.cc/k5C6GLVc/Render-Kasteellaan-A.png)
![](https://i.postimg.cc/ZRKWF3xv/Render-Kasteellaan-E.png)
![](https://i.postimg.cc/DZj8CZxj/Render-Kasteellaan-F.png)
![](https://i.postimg.cc/htsg8YyM/Blockland-00573.png)
![](https://i.postimg.cc/6QTsrpG5/screenshot-016-00001.png)
![](https://i.postimg.cc/CK23mpjC/screenshot-016-00002.png)
Look how well rendered the ship is in the last picture with anti aliasing and the water is reflecting its environment a bit.
This is gonna be the best effort to suggest and to convince why the terrain and interiors should be brought back into Blockland again. Maybe its just better to get rid of the shadows and shaders and to introduce an anti aliasing option with water reflection. The Torque Game Engine terrain still looks outstanding with the anti aliasing and it could make Blockland up to date with other Indie games out there again, but in its own unique shape and form like Minecraft is. I really call out for a 'Great Reset' update for Blockland to roll back the shadows and shaders, and roll out an update (terrain and interiors, anti aliasing and water reflection) that will keep Blockland up and running for the decade to come. This simple features will explode the retail sales and keep people addicting again to Blockland, in a positive way speaking.
This features would not only make the terrain and interiors standout much better but bricks too! So even brick creations will look outstanding. If the suggestion above wont blow you away, wait until you see the differences in the pictures below. The newly introduced features WILL make Blockland look better and it will motivate people to make new, more realistic maps. Can you imagine an oil rig on an ocean map and let your fantasy go wild with building a brick boat next to it? Or having a team deathmatch on a terrain map where you can see the players much better in the distance instead of looking at a 10 pixel shadow block?
However, there is still a Golden Era waiting in the future for Blockland and its up to Badspot to make the choice.
Terrain differences when water reflection and anti aliasing is introduced
![](https://i.postimg.cc/hvgj2mnq/Blockland-00623.png)
![](https://i.postimg.cc/nrHF4tKF/Blockland-00624.png)
![](https://i.postimg.cc/HnBp3P3Q/Blockland-00625.png)
![](https://i.postimg.cc/kGDZ31qN/screenshot-019-00000.png)
![](https://i.postimg.cc/RCbyQBLg/screenshot-019-00001.png)
![](https://i.postimg.cc/gj1nv2DC/slopes.jpg)
![](https://i.postimg.cc/PqnYg21g/screenshot-020-00001.png)
![](https://i.postimg.cc/kgbWYkRN/screenshot-020-00000.png)
Interior differences when anti aliasing is introduced - The aggressive pixel line is smoothed out and interiors look much better and more realistic, and it depends on the interior drawing skills of the person
![](https://i.postimg.cc/59QCP5M8/Kasteellaan-C.png)
![](https://i.postimg.cc/15xNbg92/Kasteellaan-D.png)
![](https://i.postimg.cc/ZKrymTnR/Kasteellaan-E.png)
![](https://i.postimg.cc/k5C6GLVc/Render-Kasteellaan-A.png)
![](https://i.postimg.cc/ZRKWF3xv/Render-Kasteellaan-E.png)
![](https://i.postimg.cc/DZj8CZxj/Render-Kasteellaan-F.png)
![](https://i.postimg.cc/htsg8YyM/Blockland-00573.png)
![](https://i.postimg.cc/6QTsrpG5/screenshot-016-00001.png)
![](https://i.postimg.cc/CK23mpjC/screenshot-016-00002.png)
Look how well rendered the ship is in the last picture with anti aliasing and the water is reflecting its environment a bit.