Poll

is minecraft dead

yes
270 (61.8%)
no
167 (38.2%)

Total Members Voted: 436

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 5834278 times)

Oh wtf I've been making it the old way this entire time

old flint and steel followed the USB law: the first attempt was always wrong

old flint and steel followed the USB law: the first attempt was always wrong
you see, this is how i feel about pistons

i never know if it's 3 wood and 4 cobble or vice versa


you see, this is how i feel about pistons

i never know if it's 3 wood and 4 cobble or vice versa

I was going to tell you that it's crafted exactly as the block looks but then I realized that old flint and steel was the same way and I feel stupid

old flint and steel followed the USB law: the first attempt was always wrong
this is my life quote

the latest snapshot includes an in-game crafting manual

Ew


Currently I'm hosting ManyMods5 (one of my 1000 modpacks), although soon I might host a lightweight custom modpack for everyone to enjoy if you guys want.
Also, please answer this poll on what Minecraft version to use:
http://www.strawpoll.me/12758618
« Last Edit: April 16, 2017, 08:49:39 AM by Mr Queeba »

So I randomly met damp on a voltz server today
And raided him :^)

https://www.youtube.com/watch?v=fs444iJqjmY

i made a video of me walking around my island and nearby areas of note

https://www.youtube.com/watch?v=fs444iJqjmY

i made a video of me walking around my island and nearby areas of note

Aw now you made me remember that I was going to make a video way back when on my forever long nuclear facility project that has taken over a year to build :(

Yeah, it's been shapeless for a while now.

You can put your iron and flint wherever you damn well please.
what about up the ass



i was making some concrete in the ocean monument pit and got this neat view from a different angle

I've been fiddling around with ideas for a computer in minecraft

so far I've decided on making it 12 bit, 4 bit instructions and 8 bits for addresses

no op
jump (conditional, if >0 or >=0 perhaps)
read input
display output

add
subtract
multiply
divide

read drive to memory
write memory to drive
load accumulator
save accumulator

!
&
|
^

also considering things like remainder, read drive to accumulator, and write accumulator to drive
not sure about them though