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Topics - Qwepir

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1
General Discussion / Some questions about bots
« on: July 11, 2015, 12:38:22 PM »
So I'm working on a project that will involve a bunch of bots and I've got a few questions:

Is it possible to give bots more health than they start with? I've tried OnBotSpawn > SetHealth > [value] but they still seem to only have their default health. I want to be able to give blockheads over 100 health and zombies over 50.

Is there a way to make bots hold still while attacking WITHOUT having to fence them in with invisible bricks? Failing that, would it be possible for me to whip up a custom playertype that can't move, only look around and shoot?

Ok another question now, is it possible to make bots not attempt to charge players? Like, if I give a bot a gun I don't want them running up to point blank, is there a way to fix that behavior?

2
Forum Games / ABS FIESTA REDUX
« on: February 28, 2015, 10:23:50 PM »
I'd be in favor of just making a new thread since most of the people participating kind of stopped posting actively
you got it boss


"What the hell is this stuff?"
            ~you, probably

Welcome to ABS FIESTA, the worst acronym on the planet! It is a fighter plane-based RP set in a world similar to ours but not the same. You are a PILOT flying for the North Aesthian Unified Coalition. In 4914, the Republic of Gervesia declared war on the Huitzitlaotani Empire after a human trafficking operation was traced back to the latter's government. The Mercanan Commonwealths, long-time ally of Gervesia, pledged their full support in the upcoming conflict. In response to this threat, the Huitzitlaotani turned to the Imperium Zentragothorum, with whom they share a mutual defense treaty, for assistance. Suddenly aware that they have been dragged into a fight with one of the largest military powers on the planet, Mercana contacted Kintharia and NAUC, the latter being more than happy to get one in on their old rivals. Got it? No? I don't blame you. So here's a rundown of the major players and where they stand.

GAIAN TREATY ORGANIZATION: Mercana, Kintharia, NAUC
ECATLAN PACT: Huitzitlaotani, Zentragothorum

"Gee that diplomatic clusterforget sure sounds like fun, how do I get in on this apocalypse waiting to happen?"
That's the easiest part, just fill out this CHARACTER SHEET.

Name*:
Nickname*:
Age:
Piloting Preference (Air-to-Air, Air-to-Ground, or Multirole):
Backstory:
Picture:
Personality:
Fields marked with an asterisk (*) are required, but it is preferred that the entire form is completed.
Note that simply completing the form does not guarantee a spot. If you make a fool of yourself, odds are you will not be accepted. Rule number 1 of ABS FIESTA is don't be a moron.

"Done, now how the hell do I play?"
It's like dnd with planes, where you play as a jet jock, customize your loadouts, and go on missions blowing up the baddies. There is only one stat so far, and that stat is Evasion. Need to get away from a missile? You take an Evasion test. Get someone off your tail? Evasion. Get on someone else's? No points for guessing.

As for the actual shooting, there are three "Ranges" at which attacks can take place: Gun, Missile, and Radar. I will attempt to keep it as clear as possible who is where in relation to who, but if you aren't certain please ask.
  • Gun Range is the range at which you can most effectively use many of the various bullet or energy-shooting weapons. This is where things like tailing someone or having to avoid a collision will come into play.
  • Missile Range is where most guns begin to lose potency, meaning your primary method of shooting the bads is going to be your various types of Missile.
  • Radar Range is the technically extent to which your sensors can "see", but in the context of combat it means that a target is beyond Missile or Gun range. Only Radar-Guided Missiles may be used at this range, and it is here where they are most effective.

"But how I rp good??"
Please, for the love of god, don't make yourself look like a fool. Be this guy
After familiarizing myself with most of the base, I decided to go grab a cup of coffee. The stuff at this base is nice. Not strong like freshly ground coffee from back home, but that just gives me an excuse to put more in my cup.

Making it to mess, I noticed a guy sitting by the coffee maker. He looked pretty pissed about the diluted stool he was drinking so I didn't mess with him.
Opening the cabinet I grabbed a coffee can, poured a nice satisfying chunk of it into the machine, and inserted my cup.

Bitter black coffee. Just how I like it. Not much can rouse me, but this stuff gets me going damn well.

Not this guy
~Hank would look around at the empty airfield in front of him, he doesn't see a single plane, only the wind, desperately calling him to fly into it~

A note on foreign languages:
Reliquary is a big world with lots of different nations residing on it, and naturally, many of them have their own languages. All of your characters only speak Aesthian by default, unless you specify otherwise (but due to its complexity, you can't speak Huit unless you are captured and tutored in it. Juncoph's character is the only exception, as he was created before this rule). Allied military elements will be able to speak Aesthian during an operation, so this isn't an issue unless they're talking behind your back, but hostile forces will not attempt to translate for your convenience unless they are trying to taunt you.
Foreign languages will appear with brackets, as so.
: Yeah, uh, I copy, Mjolnir 1-2. Oracle out. ["Bogey Dope"? What the hell did he just say?]
Only characters who speak said language will be able to respond to comments made in brackets, otherwise it's just there to tell you, the PLAYER, what is being said.

IMPORTANT INFORMATION FOR YOUR EYES ONLY (on pain of death, do not read with leg or nose)
TRAITS - READ THIS FIRST. This page tells you all the basic but important information that is required to understand the stats in other pages.

AIRCRAFT LIST - Most, if not all of the planes you will be able to either fly or encounter hostile pilots using. Note that just because a plane's faction is not your faction, it doesn't mean you will never get to use it. GTO members are more than happy to lend equipment to their allies, and you may even get to try out some captured enemy craft.

EQUIPMENT - The stuff you put on your plane. As I said before, there are no "hard stats", and the ones you see there are more like guidelines to show you (and the GM) how weapons behave with relation to each other. If you're a GM, please take these into account.

UNIQUE EQUIPMENT - High tier (and some mid-tier) planes will be granted access to exclusive equipment that only they can carry. This is that equipment.

ESAM VARIANTS - If you're a squad leader, you have the option to take a module that provides buffs to your entire squadron.

Once you've read all that stuff, see if you can create yourself a viable loadout using the calculation spreadsheet. Or with a pencil and a notepad, whichever suits you. Just as long as you aren't over the ordnance point limit on your plane, it's all good.

If you're wanting to figure out how the hell things work here, or just trying to go back and see what happened, Nozoner has gone through and found the beginnings of every mission and a few significant events done so far.
Event Log
DATA ID       DESCRIPTION
0005NAUC-Porlaq ADIZ Patrol
0010Transfer to McNamara AFB
0016Qenton Aerial Defense
0024Fulton Defense
0038INZ Octarius Interception
0052McNamara Airspace Patrol
0058Mercana Close Air Support
0062NAUC Aerial Fleet emergency landing at McNamara AFB
0067NAUC Aerial Fleet Defense
0080Vacation
0085Resuming Service
0095Cargo Flight Escort
0114Huitzitlaotani Infiltration of McNamara AFB
0134Strike on Zentragothic Armor Battalion
0153Standby
0154Strike on retreating Imperial forces
0163Attack on Taiton - Air Superiority
0186Attack on Taiton - Aerial Fleet Assault
0203Extra leave time
0220Wargames: Akemi v. Nagato
0234Maglev Dirigible Interception, Mercanan Eastern Seaboard
0249Mercanan Military Satellite Launch Defense
0265Assault on Huitzitlaotani Naval Fleet
0301A.F.S. Marauder Escort
0321Transfer to Rebel-controlled Malantan Airbase
0333Deltan Continent Landing Operation
0400Deltan Airbase Attack
0412Malantan Airbase Proximity Sweep
0428En-route to captured airbase
0449Wargames: Mjolnir v. Raiden
0449  Elements
0451  Full Flights
0457Deltan canine recovery
0476Attack on Deltan EWR array
0500Tultitlan Close Air Support
0529Allied Shipment Escort, Northern Deltan Coast : The Beginning of the End
0556Tocatlan RNR
0573Wargames: Kirves v. Nagato
0580Scramble
0611Surrender of the Huitzitlaotani Empire, Redeployment to North Aesthia
0616NAUC ADIZ Intruder Interception, Athien Bay
0624Tandhjulsken Patrol
0652Stavanger AB Raid
0677Strike on Zentragothic Naval Facility
0691Wargames: Brigham v. Frisk
0701Wargames: Mjolnir v. Djuriskas
0734Imperial Sky Destroyer Hijacking Operation
0804Research Facility Aerial Defense
0844Battle for Svirask
0888Battle for Svirask, pt. 2: Level Bomber Interception
0909Battle for Svirask, pt. 2.5: Combat Search and Rescue
0921Battle for Svirask, pt. 3: Imperial Headquarter Assault, Prison Camp Liberation
0936Battle for Svirask, Epilogue: Forward Base Stopover
0950Wargames: Akemi v. Graf
0956Notice of Transfer, Extra leave time
0965Sky Navy Orientation
0970The A.F.S. Tordenskjold's Maiden Voyage
0979Imperial Sky Fleet Engagement, Kronovostok
1000Fighter Interception, Defending A.F.S. Tordenskjold
1011Pilot Recovery Operation
1046Imperial Sky Fleet Engagement over Kronovostok, pt. 2
1053Combat Search and Rescue
1073Suppression of Imperial Carrier-borne Enemy Air Defense Assets
1084Interception of Pan-Aesthia Flight 6497
1093A.F.S. Tordenskjold Arrival at Tandhjulsken Airship Yard
1105Extended leave time
1132Return to service, A.F.S. Tordenskjold take off
1133Zentragothic Reinforcement Fleet Interception
1156Wargames: Mjolnir v. Djuriskas
1161Carrier Inventory Management, Ferry Flight to Chlebek AFB
1173Wargames: Brigham v. Hermann
1179Deep SEAD, Zentragothic Peninsula

Special thanks to:
carolcat - Dice rolling program
xxxxkill - Talksprites
NoZoner - Record keeping and map design

3
Suggestions & Requests / Drop/Assault pod playertype
« on: December 12, 2014, 12:52:36 PM »

You know, one of these things, only a playertype and not a vehicle. I was making some assault launch events when I realized the default player has terrible air control and I usually end up landing like 10 feet away from the launcher. So now I'm wondering if it would be possible for a playertype to be made that can control well in flight, but not at all on the ground.

4
Games / I need help remembering a game
« on: November 09, 2014, 10:33:06 PM »
So I was playing Starsector recently and it reminded me of this other spaceship game I used to play when I was younger. All I remember is that you were an alien in a little red lobster ship and you were fighting against humans who were trying to wipe you out and I know that's not very descriptive so I took 5 years in paint.net to draw a representation of what I remember.

If anyone else knows what the hell I'm talking about, what was that game called? I want to go play it again.

5
Games / yet another streaming thread (Transformers game)
« on: July 02, 2014, 02:42:58 PM »
In honor of the stuffty new Transformers movie, I'm playing the not-stuffty new Transformers game in extra stuffty new quality.
http://www.twitch.tv/qwepir

stream is offline, might do it again tomorrow

6
Games / DOOM Teaser
« on: June 10, 2014, 12:28:48 PM »
They used THE SOUND

Also cyberdemon's lookin damn fine, hopefully the game won't blow.

7
We blew all our money on fancy chairs
for the command center so we can't
afford a nifty header graphic :(

Congratulations! Due to a horrific incident involving three sectoid captives and a flight of stairs, you are taking Col. Rawley's position as chief operations commander for EXALT* Cell D17 for an undetermined amount of time. We've already got some boys out in the field responding to a notification of alien activity, so let's get you set up and you can start bossing them around.

Every unit has a set amount of TIME UNITS that allow them to perform different action. Our guys have 10 time units to use on their turn, but the aliens may have more or less. Ways we can use time units are as follows:
Moving one space (1 TU)
Moving one space diagonally (1.5 TU)
Taking AIM (5 TU): Increases your Ranged Skill by 10
Taking a SINGLE SHOT (4 TU): Fires a single bullet
Firing a BURST SHOT (5 TU): Fires multiple bullets, varies between guns.
Firing a FULL AUTO SPRAY (10 TU): Fires a hail of bullets, dependent on max fire rate.
Preparing a GRENADE (5 TU): The soldier readies and pulls the pin on a grenade
THROWING an item (5 TU): The soldier throws something, his gun, a grenade, or anything in his hands.
Taking COVER (Where applicable, 1 TU): Decreases your chances of being hit by 10-20, depending on how heavy the cover is.
RELOAD (5 TU for pistols, 10 TU otherwise): Reloads your current weapon.

Here are some relevant stats for our operatives and the weapons they are carrying.

Name               Melee Skill    Ranged Skill    Strength   Toughness   Wounds
EXALT Trooper35353310

Melee and Ranged Skill is simple, its how good they are at krumpan an' shootan.
Strength confers additional damage in melee attacks.
Toughness reduces incoming damage by the amount listed.
Wounds are your hit points. When they run out, you die.

Name     Class         Damage                Fire Rate   entry   Ammo
PistolOne-Hand1d10+2 ImpactS/3/-010
RifleTwo-Hand1d10+3 ImpactS/3/7028
GrenadeThrown2d10 ExplosiveS/-/-01

Class is simply what kind of weapon it is. Not very relevant now, but as characters gain experience they may get skills that apply to specific classes of weapon.
Damage is damage. It hurts you.
Fire Rate is how much you can shoot, organized like so: Single Shot/Maximum burst size/Maximum auto spray size. I'm handling the dice rolls, so don't worry your pretty little heads about how that's calculated, just know that something with S/3/7 can only fire a maximum of 3 shots in burst mode, and 7 in full-auto.
entry is how many points of armor the weapon can ignore. Ballistic weapons tend to have low entry, but alien guns get pretty scary high pen values.
Ammo is how many attacks you can make with a single clip, magazine, battery, fuel tank, etc. Everyone carries infinite magazines (unless i change my mind later), but running out of ammo means you must spend a full turn reloading, unless it's a pistol, in which case it only takes 5 TU.

In addition, all EXALT troops wear Armafiber Business Suits at the very least, which has an armor rating of 2. Armor reduces incoming damage by their armor value, but can be ignored by a entry value that matches it, and reduced by a entry value that doesn't.

Now that you know what you're doing, let's hook you up with the video feed.

Active Soldiers are (from right to left):
Cobalt-1: Armafiber Suit, Pistol
Cobalt-2: Armafiber Suit, Pistol
Cobalt-3: Armafiber Suit, Combat Rifle
Cobalt-4: Armafiber Suit, Pistol, 1 frag grenade
(If they survive this encounter, they may even get names!)

Looks like they're out by an abandoned warehouse in the slums. And they've come across some soldiers from the Xenos Compliance league! Wherever XCOM is, the aliens aren't far behind, so exercise caution. Those fancy suits provide limited protection from bullets, but alien plasma weapons will tear right through it.

8
Off Topic / youtube is uploading stuff weird
« on: May 04, 2014, 03:34:10 PM »
I would just google this stuff but I don't even know what kind of simple search terms I'd use to describe it.

Basically, it's this absolutely infuriating phenomenon I always seem to experience in which my video uploads looking like this:

Which is annoying enough and you can obviously see what the problem is but the thing is the previews actually properly use the space given and look like this:


From what I'm told, the youtube player's aspect ratio is 16:9. Well, the video I uploaded has a resolution of 1280x720. Which is 16:9. So it's the same aspect ratio and I have no loving clue why this is happening. So if any of you youtubey types who don't have this problem could tell me what I'm doing wrong or what the site is doing wrong, that'd be nice.

9
Off Topic / Guess what game based on steam tags
« on: February 12, 2014, 09:01:00 PM »
Not sure if this would go in off-topic, games, or community projects, so forget it.
Go to a store page for a game in your library
Apply steam tags
Post results here and have others guess
I'll start:

10
Off Topic / kalashnikov is kill (Inventor of the AK-47 dead at 94)
« on: December 23, 2013, 03:14:31 PM »
just stopping by to ruin your christmases
http://rt.com/news/kalashnikov-dies-inventor-ak-47-887/


11
Games / XCOM Enemy Within - NEW TRAILER
« on: September 13, 2013, 03:13:01 PM »
"but qwepir you hate everything"

Holy forget are you guys hyped because I'm hyped. XCOM Enemy Unknown has been announced to be getting an expansion pack called (surprise surprise) Enemy Within, adding new maps, enemies, equipment, upgrades, and even a new class (a minigun-wielding soldier wearing a massive powered exoskeleton). Needless to say this is going to be a pretty big update, coming from the same guys who brought us the Gods and Kings and Brave New World expansions for Civilization V, and with it will come a bunch of minor gameplay tweaks and such but you don't care about that do you.

ENEMY TYPES:
So far, there have been two new aliens confirmed, and they are:

THE MECHTOID
A sectoid wearing a mech (who would have thought), this beefed-up midget also appears to be carrying a pair of heavy plasma weapons. They will have a truckload of health (though not as much as a sectopod), can be buffed by their frailer fellows to have a damage reducing shield, and start showing up around the time sectoids would stop appearing in the base game.

THE SEEKER
A brand new alien breed (or possibly machine) with a brand new AI to allow it to perform fancy new hit-and-run tactics. This thing will apparently come with a cloak and prefer to hide once discovered, coming back to harass you once you get in a fight with other aliens you've encountered. They possess a unique strangling attack that takes multiple turns to execute, but will immobilize the victim in the meantime. All this put together means your squad-sight snipers are no longer completely safe from harm.

Of course, the Aliens aren't getting all the new gadgets, but to get your hands on your own you'll need to build two new base facilities: The Genetics Labs and the Cybernetics Lab

In the Genetics Labs, Alien Autopsies actually become useful. By dissecting their corpses, you learn more about the genetic modifications the aliens use on their own soldiers, allowing you to come up with your own. There are five different slots you can modify; brain, eyes, chest, legs, and skin. Some examples include Neural Feedback, a brain mod which damages an alien attempting to mind control your unit; Mimetic Skin, which lets a soldier that ends their turn in heavy cover turn invisible as long as they weren't spotted; and Boosted Muscle Fiber, a leg mod which allows your soldier to leap to locations which would ordinarily require a grappling hook or ladder to reach.


During the invasion, it is said Dr. Shen took one look at the Mechtoid and angsted about how inhumane it is. Then Dr. Vahlen slapped him, took control of the engineering team, and put them to work making some of that for us. In the Cybernetics Lab, you build the Mechanized Exoskeleton Cybersuit for your MEC troopers. With the lab built, you can take any existing soldier, lop off their limbs, and order them to hop into one of these colossal powered armor suits. Since this is a new class, they will lose any perks and training they had from their old class. Due to their size, they cannot take cover, but they are capable of bringing the heaviest weapons to bear. While your regular footsoldiers will have to make do with simple toys like assault rifles and shotguns, the MEC trooper can carry miniguns, railguns, flamethrowers, and grenade launchers (though not all at once). Certain subclasses of the MEC trooper even get a "Kinetic Strike Module", which allows you to rocket-punch the aliens just like in your favorite mecha anime or summer film.


However, these new toys are not able to be purchased with mere credits or alloys, and will require the use of a new resource altogether: Meld. Meld canisters are going to be found in two containers per mission, one in a wimp spot and one in a manly spot. They also self-destruct after a certain amount of turns have passed, destroying the meld inside and burning the face off of any poor sod nearby when it goes. So it looks like you're going to have to do away with the whole move-overwatch-move-overwatch nonsense if you want to build yourself some power armor and gene mods.


Teaser trailer narrated by Optimus Prime or some stuff (here's the logo that flashes for a brief second)
Gameplay demonstration
Interview with a dev guy by TotalBitchclit
Rock Paper Shotgun interview
"Security Breach" Trailer
Enemy Within will be released November 12th for 30 dollars on PC and Mac, and 40 on consoles since it comes on a disc with the DLC for the base game.

12
Off Topic / A bird flew in my house
« on: May 01, 2013, 06:35:39 PM »
http://www.youtube.com/watch?v=C3r4IRaFtwA
I had to stop the cat from trying to kill it

13
Off Topic / in the mood for a livestream again
« on: April 19, 2013, 06:11:29 PM »
same game different mode
www.livestream.com/qwepirslivestream

14
I stumbled across this stuff earlier today and it's just too good not to share. I expected it to be some poorly animated crap involving the BEST KOREA mascot stuffstomping all over everyone else, but there's actually a plot of some sort and it genuinely looks like it had a budget (maybe the animators are paid in burgers or something idfk). I dont understand most of this but apparently the squirrels are North Korea, the mice are South Korea, wolves are America, and the weasels are Japan.

Also, even though its for kids, there are straight up shooting deaths in it and a good deal of swearing too, if the captions are to be believed.
https://www.youtube.com/user/dprksquirrels
There's a youtube channel with more of this stuff on it, if you want to check out more.

15
a long while ago i built a bunch of 40k vehicles, but they were all tiny and bad
so i built another one that is made of mean and beef

its got a troop bay

and a front cabin


here it is compared to daddy


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